Atari 7800 Video Game Systems
The Atari 7800 ProSystem was released in 1986, which was about a year or so too late, since it had to compete with the vastly superior of the Nintendo NES. The NES trumped the Atari system with its plethora of longer, mission-based games, including such popular (not to mention groundbreaking) titles as Super Mario Bros. and The Legend of Zelda. The 7800 was home to fine translations of such arcade classics as Joust, Asteroids, Centipede, and Ms. Pac-Man, but most consumers were clamoring for the more modern, more sophisticated NES offerings. The 7800 should have hit store shelves in 1984, but former Commodore executive Jack Trammiel (who had purchased the videogame and computer divisions from Atari in 1984) sat on the system for a couple of years. Legend has it that he preferred computers and that he was skeptical about videogame systems until he saw the success of the NES. Also hurting matters was the fact that the 7800, which didn’t get much marketing push to begin with, got lost in the Atari lineup, which included the aging 2600 and the newly released Atari XE (which was compatible with Atari home computers). Comparisons to the NES and marketing concerns aside, the 7800 is a solid system. Its sound capabilities are pretty sad (essentially the same as the 2600), but it can display lots of moving images at once with little or no flickering, and the arcade ports are nice improvements over the 2600 and 5200 versions. Perhaps more importantly, the system is backwards compatible with the 2600, giving it a large library of games. On a less positive note, the controllers, though more durable and more accurate than the 5200 joysticks, are stiff and have side buttons that can be tiring on the hands.
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